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Reboot your Key Stage 3 classroom with this all-in-one textbook
that will inspire you to deliver creative Computing lessons with
confidence. > Boost knowledge and skills in bite-sized chunks:
every double-page spread represents a lesson's worth of targeted
content and activities > Build understanding of the principles
of Computing and improve IT skills with a range of engaging
activities > Challenge students to think creatively about what
they are learning and how it can be applied in the real world >
Empower students to check and drive their own progress through Key
Stage 3 and to GCSE, Cambridge Nationals and BTEC, and beyond, with
regular knowledge check-ins and activities > Ensure complete
coverage of the National Curriculum, with an easy-to-follow
Progression Framework We've listened to how you teach Computing at
Key Stage 3 and designed our brand-new toolkit of digital and
printed resources around you! Comprising of everything you will
need to confidently deliver the National Curriculum in Computing
and develop students' ICT skills, Progress in Computing: Key Stage
3 combines lesson plans, presentations, interactive resources,
quizzes and assessments with a Student Book. The Progress in
Computing digital and print 'toolkit' will be formed of 16 modules
that can be used flexibly to suit a teacher's context. Our
brand-new digital platform will also give you unparalleled
flexibility in terms of choosing your own pathway through the
resources, with the bonus of all elements being tagged clearly
against the curriculum, our 2 and 3-year Scheme of Work and
progression to Key Stage 4 qualifications. Digital resources
include: - videos, animations, online self-marking coding
challenges and worksheets - teaching and learning support and
lesson plans including course planners for centres in England and
Wales - a mixture of teacher-led, teacher-facilitated, plugged and
unplugged activities - baseline assessment and an end of Key Stage
3 assessment, with auto-marked homework quizzes and end-of-module
assessments track progress throughout the course.
We are working with Cambridge International to gain endorsement for
this forthcoming series. Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 TeenTech: Network structure and security 2 It's all
in the planning: Pseudocode and algorithms 3 Let's talk technology:
What's going on inside 4 Testing conditions: Developing games 5
Click and collect: Data collection and validation 6 Iterating
through a solution: software design and development Glossary Index
We are working with Cambridge International to gain endorsement for
this forthcoming series. Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 Presenting choices: combining constructs 2 Design
your own network: shape and size 3 Coding and testing: game
development for the Micro:bit 4 Drilling down: How the processor
processes 5 Big data modelling and analysis: databases and
spreadsheets 6 An array of skills: expert storytelling Glossary
Index
This title is has been endorsed by Cambridge Assessment
International Education Deliver an exciting computing course for
ages 11-14, building on students' existing computing skills and
experience whilst demonstrating new concepts, with practice
opportunities to ensure progression. - Recap and activate students'
prior knowledge with 'Do you remember?' panels and introduce more
advanced skills with 'Challenge yourself!' tasks. - Allow students
to demonstrate their knowledge creatively with engaging end of unit
projects that apply skills and concepts in a range of different
contexts. - Develop computational thinking with an emphasis on
broadening understanding throughout the activities. - Provide clear
guidance on e-safety with a strong focus throughout. Contents
Introduction 1 Block it out: Moving from blocks to text 2
Decomposing problems: Creating a smart solution 3 Connections are
made: Accessing the Internet 4 The power of data: Using data
modelling 5 Living with AI: Digital data 6 Software development:
Planning and prototyping Glossary Index
She's trained to stop killers. He's trained to be one. And they're
set to collide with potentially lethal consequences . . . Following
personal trauma, Kate "Cass" Cassidy has resigned from the
detective squad and retreated to her hometown on Ireland's Wild
Atlantic Way to work a community policing beat. But to Cass's
dismay, her new boss immediately assigns her to an unsolved case--a
murder with no clear suspects and few leads. At the same time, her
colleagues are chasing a marauding gang committing violent
burglaries in the region. When an elderly farmer is killed and his
property ransacked, the evidence points in only one
direction--until a former US soldier, Mason Brady, walks into the
local station and sets the investigation on a startling new path.
What neither Cass nor Brady realize is the extent to which their
actions will cause both cases to overlap and see them become each
other's greatest threat. What links a scenic Irish tourist town to
these crimes, to a daring international bank raid, and to Brady's
past? Is Brady an ally or an enemy? Who's doing the hunting, and
who's being hunted? To find the answers, Cass will have to follow a
path that leads her to the darkest of places . . .
A former NASA engineer purports to release information concerning
messages intercepted as human residents of a distant planet send a
mission to Earth to analyze and then solve Earth's problems.
Brought to you by Penguin. This Penguin Classic is performed by Ben
Barnes, star of the film adaptation of Dorian Gray, also known for
his roles in Westworld and The Chronicles of Narnia. This
definitive recording includes an Introduction by Robert Mighall.
Enthralled by his own exquisite portrait, Dorian Gray exchanges his
soul for eternal youth and beauty. Influenced by his friend Lord
Henry Wotton, he is drawn into a corrupt double life; indulging his
desires in secret while remaining a gentleman in the eyes of polite
society. Only his portrait bears the traces of his decadence. The
novel was a succes de scandale and the book was later used as
evidence against Wilde at the Old Bailey in 1895. It has lost none
of its power to fascinate and disturb.
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